Design / prototypeMy game about alien bugs
A swarm/evolution strategy game about designing and commanding procedurally mutating alien organisms.
Expect messy bodies, tactical adaptation, emergent roles, and creatures that become alarming when the system starts helping.
Design notes → Concept labIndustrial tactics experiments
A gothic-industrial tactics concept involving robot nuns, reactors, and emergent action generation.
For now this space is reserved for the inevitable toy-box version: pinball parts, robot building, reactor trouble, and simple turn-based experiments.