projects

Games, toys, systems.

A lightweight shelf for playable experiments now, and future Steam/Godot/web links later.

Design / prototype

My game about alien bugs

A swarm/evolution strategy game about designing and commanding procedurally mutating alien organisms.

Expect messy bodies, tactical adaptation, emergent roles, and creatures that become alarming when the system starts helping.

Design notes →
Concept lab

Industrial tactics experiments

A gothic-industrial tactics concept involving robot nuns, reactors, and emergent action generation.

For now this space is reserved for the inevitable toy-box version: pinball parts, robot building, reactor trouble, and simple turn-based experiments.